Ancestors The Humankind Odyssey Stop Bleeding
Bleeding is a negative condition effect caused by the claw attacks of creatures such as the Machairodus. The issue itself is characterized past the hominid in question visibly showing signs of bleeding i.e. red fur, slick spots, spurting blood from wounds.
Mechanics [ ]
Bleeding will continually reduce vitality until stopped and will non decrease with time while sleeping or foraging. Not treating bleeding will result in the decease of your hominid.
Bleeding likewise affects the Life Expectancy of a hominid over time and has permanent effects fifty-fifty if you don't die.
Of import: Your clan members may suffer from bleeding without yous noticing, so go on an middle out for visual signs of discomfort! The Clan HUD volition besides indicate haemorrhage clan members with a dull ruby bar that pulses outwards from the central circle to the association member that is hurt.
Learning specific neurons reduces the negative effects of bleeding and increase the positive effects of medicines with respect to bleeding.
Stage 1 - Bleeding [ ]
Phase one is encountered afterwards existence attacked by an animal that has claws and slashing attacks. Actions will take more than effort. Y'all tin still travel but your hominid will lose life expectancy over time.
Phase 2 - Severe Bleeding [ ]
Stage 2 only occurs after being attacked twice by an animate being that has claws and slashing attacks. Actions will take more attempt. You can nevertheless travel but Stage two drastically lowers the life expectancy of a hominid over time.
Remedies [ ]
Medicines able to cease the bleeding condition:
- Aloe Sap
- Aloe Sap Paste
- Beloved
- Horsetail Leaves
- Horsetail Paste
- Kapok Fiber
- Mud
Bleeding Protection [ ]
Medicines tin as well be used before beingness affected with negative condition effects to give positive status furnishings or "protections". These protections allow you to endure situations that would usually cause y'all impairment.
Be aware that protections run on a timer and volition eventually run out. The protections will besides reduce past the amount of damage they stop. Your hominid won't be harmed merely the protections volition go down instead. Y'all will need to add more protections over time to ensure you aren't going to be harmed by afflictions.
Medicines that confer bleeding protection:
- Aloe Sap
- Aloe Sap Paste
- Honey
- Horsetail Leaves
- Horsetail Paste
- Kapok Cobweb
- Mud
Neurons [ ]
The following neurons bear upon haemorrhage.
Image | Neuron | Neuronal Co-operative | Genetic Mutation? | Description |
---|---|---|---|---|
Analeptic Ability (ME 02) | Metabolism | No | The recovery time from a poisoning or an injury is at present faster. | |
Haemorrhage Resistance (SB 04) | Preventive Medication | No | One detail with clotting properties is now enough to get full protection against haemorrhages. | |
Bleeding Resistance (SB 05) | Preventive Medication | No | The protection against hemorrhages lasts longer. | |
External Clotting Efficiency (SB 02) | Preventive Medication | No | The protection against haemorrhages lasts longer. | |
External Clotting Efficiency (SB 03) | Preventive Medication | No | The duration of a full protection against haemorrhages is maximized. | |
Internal Clotting Efficiency (CB 02) | Therapeutic Medication | No | The body tin withstand bleeding for a longer period of time. | |
Internal Clotting Efficiency (CB 03) | Therapeutic Medication | No | The ability for the body to withstand haemorrhage is maximized. | |
Laceration Prevention (SB 01) | Preventive Medication | No | The protection against hemorrhages lasts longer. | |
Laceration Tolerance (CB 01) | Therapeutic Medication | No | The body can withstand bleeding for a longer flow of time. | |
Prophylactic Ability (ME 01) | Metabolism | No | The shield duration against all poisonings and injuries is longer. | |
Vitamin K Efficiency (BB SB 01) | Preventive Medication | Yes | Getting a full protection against hemorrhages requires fewer items with clotting properties. | |
Vitamin K Efficiency (BB SB 02) | Preventive Medication | Yes | Getting a full protection confronting hemorrhages requires fewer items with clotting properties. | |
External Clotting Efficiency (SB 03) | Preventive Medication | No | The duration of a full protection against haemorrhages is maximized. |
Furnishings | |
---|---|
Negative | Haemorrhage • Cold • Food Poisoning • Rut • Hunger • Injury • Non-Omnivore • Sleepiness • Thirst • Venom Poisoning |
Positive | Bleeding Protection • Cover-up Protection • Cold Protection • Fear Protection • Food Poisoning Protection • Rut Protection • Injury Protection • Venom Poisoning Protection |
Source: https://ancestors.fandom.com/wiki/Bleeding
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